Search found 24 matches
- Tue Mar 16, 2021 3:33 am
- Forum: EFS Clone
- Topic: Remake Idea
- Replies: 2
- Views: 22868
Re: Remake Idea
Well it's not the first time this specific idea tickles the minds of brave programmers. Sadly all remake projects didn't last long enough, but God knows this game deserves this kind of rightful justice. With this said I don't wanna bring down any new attempt to breathe new life into the EFS universe...
- Sun May 03, 2020 1:45 pm
- Forum: General Stuff
- Topic: Inactive users - delete
- Replies: 6
- Views: 36684
Re: Inactive users - delete
Late to the party as usual, but I wish to thank you for keeping this little island afloat! Defender has hidden units! whoops...!
- Wed Mar 27, 2019 7:58 pm
- Forum: Fixing it ourself
- Topic: Generating planet terrain
- Replies: 5
- Views: 29580
Re: Generating planet terrain
Thanks mate. Just a drop in the ocean though, the interaction between tech branches is what is driving me mad now. The game doesn't seem to like the many, many cross-requirements needed to advance down the branches as opposed to the more traditional, quasi-independent branches + applied tech branch ...
- Thu Mar 21, 2019 4:15 pm
- Forum: Fixing it ourself
- Topic: Generating planet terrain
- Replies: 5
- Views: 29580
Re: Generating planet terrain
I managed to find the solution, it's just not too obvious at first sight. Once editing the planet surface you just click File->New and you get to choose among Normal, City, Ice, Jungle or Barren. The planet will be auto-generated and will need editing but you can grab Megacity and Barren whereas gen...
- Fri Feb 22, 2019 6:01 pm
- Forum: Fixing it ourself
- Topic: Generating planet terrain
- Replies: 5
- Views: 29580
Generating planet terrain
Hey all, wonder if anyone still lurks around here! I was toying with the editor once again and realized I can't generate a charred or megacity planet from scratch. Every new planet starts with the base "plains" palette and trying to generate random terrains only cycles among plains, jungle...
- Mon Oct 23, 2017 4:12 am
- Forum: Fixing it ourself
- Topic: EFSUNIT.BIN
- Replies: 2
- Views: 17727
Re: EFSUNIT.BIN
Thanks for the prompt reply. It actually helps a lot to look at it this way and it's sure worth messing around with, though I still didn't delve too much into it. Large units and tech tree rework is taking most of the time right now, and I will temporarily do with the current icons until at least th...
- Thu Oct 12, 2017 6:59 pm
- Forum: Fixing it ourself
- Topic: EFSUNIT.BIN
- Replies: 2
- Views: 17727
EFSUNIT.BIN
I have recently started toying again with the editor, which I only started to use last year and only sporadically, but the EFS malady has to come back and strike from time to time I guess. Given my poor skills I was both impressed and galvanized at my successful attempt to edit the .flc files and we...
- Mon Feb 15, 2016 8:29 pm
- Forum: Fixing it ourself
- Topic: Some interesting results after heavy tweaking
- Replies: 94
- Views: 387465
Re: Some interesting results after heavy tweaking
Oy! Been so long, checking in for no apparent reason and lo, there's fresh news on the line! This game still got a hold on us it seems. Good to read from you all once again and I hope everything's fine. Cheers and keep up with the modding! .)
Lockups
I couldn't help it. Feeling a desperate need to play EFS once again, I picked Hyperion patch and started replaying it. I experienced a lockup during al-Malik's turn, and it keeps locking up when I try and reload the same game. I have a previous save, about 10 turns earlier, which I may reload to try...
- Thu Nov 22, 2012 3:08 am
- Forum: Fixing it ourself
- Topic: Emperor Wars Mod
- Replies: 17
- Views: 70720
- Mon Sep 17, 2012 3:11 am
- Forum: Fixing it ourself
- Topic: Some interesting results after heavy tweaking
- Replies: 94
- Views: 387465
- Mon Sep 17, 2012 3:09 am
- Forum: Fixing it ourself
- Topic: Emperor Wars Mod
- Replies: 17
- Views: 70720
- Tue Jul 03, 2012 7:06 pm
- Forum: Fixing it ourself
- Topic: Some interesting results after heavy tweaking
- Replies: 94
- Views: 387465
- Fri Jun 01, 2012 10:51 pm
- Forum: Fixing it ourself
- Topic: Some interesting results after heavy tweaking
- Replies: 94
- Views: 387465
- Wed Dec 07, 2011 11:42 pm
- Forum: Fixing it ourself
- Topic: Some interesting results after heavy tweaking
- Replies: 94
- Views: 387465