Search found 13 matches
- Sat Jun 02, 2012 9:10 am
- Forum: Fixing it ourself
- Topic: Some interesting results after heavy tweaking
- Replies: 94
- Views: 346171
Well, I was not far from being done... Among novelties, all starting planets were reworked quite a lot 8) perhaps during summer I can take a final look and release it... The main problem I saw is that the AI is really difficult to steer in the right direction, often lost in doing meaningless things....
- Sun May 06, 2012 9:00 am
- Forum: Fixing it ourself
- Topic: Some interesting results after heavy tweaking
- Replies: 94
- Views: 346171
It's in a thread a bit further in the forum. Mediafire link still working: http://www.mediafire.com/?krhb3dap5r85gxx I don't check this forum anymore, sorry. I almost finished a mod of my own which was fairly working but then dropped the ball, a pity as it was rather done and complete, sorry people....
- Wed Apr 06, 2011 8:19 pm
- Forum: Fixing it ourself
- Topic: Some interesting results after heavy tweaking
- Replies: 94
- Views: 346171
Still on it, but I have slowdown because of daily (and weekend) work. I also want to publish some kind of read me and design notes, so that future generations don't have to rediscover the wheel on AI behavior... not that I made a ton of discoveries, so it is more about my feelings about how AI reacts.
- Tue Mar 15, 2011 3:24 pm
- Forum: Fixing it ourself
- Topic: Some interesting results after heavy tweaking
- Replies: 94
- Views: 346171
Thanks Eightball for your additional work. I had worked also on a mod and came to new conclusions and discoveries about the AI issues that I'll share soon. Then I think I'll move to others projects, as EFS AI is really not top notch (and this is an understatement!). March 16 edits: Engineers should ...
- Tue Mar 08, 2011 8:41 am
- Forum: Fixing it ourself
- Topic: EFS Editor (final) and unit editor?
- Replies: 0
- Views: 55964
EFS Editor (final) and unit editor?
Hi, Has someone got his hands on a version of the EFS editor that allows restoring properly .sen file (i.e terrain + units) from one planet to another? I can restore terrain (saved previously), but not units. Is a unit editor existing, or we are still stuck with the edit text file method here? thank...
- Mon Mar 07, 2011 4:54 pm
- Forum: Fixing it ourself
- Topic: custom techs per house + techs questions
- Replies: 2
- Views: 18907
- Mon Mar 07, 2011 4:53 pm
- Forum: Fixing it ourself
- Topic: Engineers not produced by AIs - the reason why!
- Replies: 3
- Views: 22687
Are you sure the AI can buy from Agoras? I did a test, as per my idea of putting in Chernoborg some stockpile for ai usage only (as only the AI play with universal warhouse, serious players do not ;-) ) In a matter of a few turns, all food was gone. The rest was left untouched, even metal (and even ...
- Sun Mar 06, 2011 10:20 pm
- Forum: Fixing it ourself
- Topic: Engineers not produced by AIs - the reason why!
- Replies: 3
- Views: 22687
Engineers not produced by AIs - the reason why!
I'm not 90% confident that I identified the cause that in some cases prevent the AI don't build engineers ... Because they need food. And the AI don't keep up with food production, period! With a usage of 10 per city (not moddable, or I have not found it where) plus 1 per units (and it likes to mass...
- Sun Mar 06, 2011 9:01 pm
- Forum: Fixing it ourself
- Topic: custom techs per house + techs questions
- Replies: 2
- Views: 18907
custom techs per house + techs questions
Hi, Is it possible to give from the start a tech to an house and not another? At worst, can we parameter what is given as bonus tech by the traits like ancient documentarium so it can be given to a specific house? This would allow custom units, as only the house having the tech could build them... A...
- Sun Mar 06, 2011 9:28 am
- Forum: Fixing it ourself
- Topic: Infantry on Stigmata switches Side to Symbiots
- Replies: 2
- Views: 19667
- Sun Mar 06, 2011 9:25 am
- Forum: Fixing it ourself
- Topic: Activating the Vaus
- Replies: 2
- Views: 19524
- Sat Mar 05, 2011 10:52 am
- Forum: Fixing it ourself
- Topic: Activating the Vaus
- Replies: 2
- Views: 19524
Activating the Vaus
Does a mean exists to have the Vau produce something? Are the AI Houses able to make war with them? I feel their potential is not exploited enough... I was thinking of a very hard setting were the Symbiots already broke through, including an invasion of Holy Terra, plus all the rest of mankind under...
- Fri Mar 04, 2011 2:28 pm
- Forum: Fixing it ourself
- Topic: Some interesting results after heavy tweaking
- Replies: 94
- Views: 346171