Search found 74 matches

by flowerpot
Tue Jun 27, 2017 4:57 am
Forum: EFS Clone
Topic: Phoenix discussion
Replies: 22
Views: 21660

Re: Phoenix discussion

Is there still any interest in this project. I've tried contacting the developers of both Phoenix and the EFS Editor direct via email with no responses. I don't recall receiving such email recently, but this would not be the first time the internet has eaten emails. When I collaborated with Richard...
by flowerpot
Thu Apr 06, 2017 12:41 am
Forum: EFS Clone
Topic: Phoenix Wizard Mode Question
Replies: 2
Views: 3347

Re: Phoenix Wizard Mode Question

Hello Im trying to turn on wizard mode and it doesnt seem to be working. My Phoenix.ini looks like this Warning: Wiz mode is intended for debugging and may result in hangs, crashes or unexpected behavior. Only "Get all techs.", "Get all resources.", "Randomize RNG." an...
by flowerpot
Tue Dec 06, 2016 2:22 am
Forum: EFS Clone
Topic: Phoenix discussion
Replies: 22
Views: 21660

Phoenix discussion

A user on another forum asked about a place for general Phoenix discussion, so I decided to open such a thread here.
by flowerpot
Mon Oct 31, 2016 8:06 pm
Forum: EFS Clone
Topic: Phoenix announcements
Replies: 11
Views: 17822

Re: Phoenix announcements

Version 0.52.0-alpha available Phoenix-0.52.0-alpha "Alpha test #1" clone/remake/port/patch of/for EFS is now available at https://github.com/joulupunikki/Phoenix/releases New in version 0.52-alpha Static ocean shore, river and soft tile edge graphics by Charles Keil Archives: City info (...
by flowerpot
Thu Jul 14, 2016 6:38 pm
Forum: General Stuff
Topic: secure connection possible
Replies: 2
Views: 9386

Re: secure connection possible

Thanks :) Immediately changing password with/switching usage to https ...
by flowerpot
Thu May 19, 2016 9:15 pm
Forum: EFS Clone
Topic: Phoenix announcements
Replies: 11
Views: 17822

Re: Phoenix announcements

Version 0.51.0-alpha available Phoenix-0.51.0-alpha "Warlock" clone/remake/port/patch of/for EFS is now available at https://github.com/joulupunikki/Phoenix/releases This is a self-contained windows exe installer, no need to install/configure java separately. Install video is on youtube. ...
by flowerpot
Tue Feb 02, 2016 12:07 am
Forum: General Stuff
Topic: Editing Unit Bin Files
Replies: 1
Views: 3072

Re: Editing Unit Bin Files

Here's a 2 min video of how I would do it on Linux. You can get equivalent functionality on Win by installing GIMP and cygwin. A video of cygwin being installed is here. You probably don't need the extra packages installed in the video.
by flowerpot
Fri Jan 29, 2016 12:29 am
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 97558

Re: Some interesting results after heavy tweaking

Update on the Symbiot AI: New Units are now built in existing hives. However, the first test game saw Stigmata conquered in about 110 years. This is actually expected since the various parts of the AI -- build, scout, transport and conquer -- are each implemented with minimal effort and complexity, ...
by flowerpot
Tue Dec 29, 2015 10:33 pm
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 97558

Re: Some interesting results after heavy tweaking

I do enjoy these descriptions of what happens during AI testing. Most promising. The stock AI for Symbiots was pretty good in EFS, at least once Hyperion figured out how to let them produce new units. They happily invade anything they can and will try to reinforce any Symbiot units that crop up on ...
by flowerpot
Sun Dec 27, 2015 2:08 am
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 97558

Re: Some interesting results after heavy tweaking

Update on the Symbiot AI: Symbiots just conquered Absolution and Daishan, transporting ground troops as necessary. After that they saw no enemy cities to conquer on the mapped planets (Chernobog, Absolution and Daishan) so they sent scouts to Stigmata space. This happened on A.D. 4968. From Stigmata...
by flowerpot
Sun Dec 20, 2015 11:36 pm
Forum: General Stuff
Topic: Editor for FLC
Replies: 6
Views: 7464

Re: Editor for FLC

https://www.gimp.org/ I have GIMP 2.8.10 installed on Win7 and it seems to be able to open, edit and save AA88GRID.FLC and AFIGHTER.FLC. However, the first frame of AFIGHTER.FLC was blank when opened and the saved FLCs fail to loop in EFS1.4, they just go thru the set of frames once and then show t...
by flowerpot
Sat Dec 12, 2015 2:14 am
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 97558

Re: Some interesting results after heavy tweaking

Yes, in "phoenixlog.txt" and five previous logs in "phoenixlog.txt.1-5". The errors are also shown on console if you started on commandline. Very useful! Games that have error logs are so much easier to mod for when it gives you even a clue as to what causes a crash or similar. ...
by flowerpot
Wed Dec 09, 2015 11:28 pm
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 97558

Re: Some interesting results after heavy tweaking

The last release was from so long ago I can't remember what was and wasn't changed in the time since. In the current version the Direwolf relies on tech 115, but techs end at 113 after some cleanup. Good catch! Does Phoenix have some kind of log file that lists errors? That would be most useful. Th...
by flowerpot
Wed Dec 09, 2015 7:48 pm
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 97558

Re:

Been a long time but I'm finally getting back into EFS. Played around with the last version of this mod I worked on to see where I left off and already found stuff that needed changing. Ah, modding. I downloaded the mod in the first post, and got three errors with Phoenix. Two are Phoenix bugs, but...
by flowerpot
Wed Dec 09, 2015 7:33 pm
Forum: General Stuff
Topic: possible coming forum update
Replies: 7
Views: 6199

Re: possible coming forum update

My memory vehemently tells me that I posted my thumbs up here before the update ... but reality says otherwise ... likely my memory is wrong and even if it is not, there was no mission critical information in that post.

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