Search found 21 matches

by domingo
Thu Oct 20, 2005 11:28 am
Forum: Fixing it ourself
Topic: .RES file format
Replies: 17
Views: 47060

Re: .RES file format

I've also created small application to decode .res files to .txt format (and back). For now it decodes only string tables though (menu + dialogs only as 'unknown' streams of hex numbers), as others resource types are not yet decoded to my satisfaction - if anyone could give me hints, I'd appreciate ...
by domingo
Thu Oct 20, 2005 11:25 am
Forum: Fixing it ourself
Topic: .RES file format
Replies: 17
Views: 47060

Re: .RES file format

There are .res files and their groups and types: COMPSTR.RES - contains messages used by computer players string table glCompStr // 17 strings DIPLO.RES - diplomacy related dialogs dialog SectsDlg dialog Manowitz // when browsing manowitz files dialog Diplomacy // choose diplomacy target ... there a...
by domingo
Thu Oct 20, 2005 10:28 am
Forum: Fixing it ourself
Topic: .RES file format
Replies: 17
Views: 47060

.RES file format

I've playing a bit with .RES files. Here is what I've found (something is probably old info, because it was used in NOVA patch). All numbers are stored in IBM format (lowest byte first). .RES file begins with 16 bytes header: struct res_file_header_t { char signature[16]; }; signature is a...
by domingo
Thu Oct 20, 2005 10:02 am
Forum: Fixing it ourself
Topic: EFS Questions
Replies: 50
Views: 126199

Re: EFS Questions

In separate thread.

Although, some of these 'discoveries' were already in NOVA. So I cannot claim all glory for myself :-)
by domingo
Wed Oct 12, 2005 12:34 pm
Forum: Fixing it ourself
Topic: Hello everyone!
Replies: 9
Views: 28638

Re: Hello everyone!

I've found something here: neogamer's stronghold - efs downloads, but I was not able to download anything - I get access denied when accessing their FTP server (probably my firewall) ?

Anybody who would be succesfull in downloading of these files, could drop me a PM ?
by domingo
Wed Sep 07, 2005 1:48 pm
Forum: Hyperion
Topic: A couple more Hyperion questions
Replies: 7
Views: 32391

Re: A couple more Hyperion questions

Simple. AI does not have same restrictions on required unit, money and resources as the player has. If AI has required components - ok, they use them. If not - components will appear from 'thin air' :-) It is a 'shortcut' programmers made so they don't need to create 'good' AI (if such a thing can b...

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