Search found 74 matches

by flowerpot
Sat Dec 28, 2013 2:20 pm
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

such that on one continent all the hexes visible on the current window would be maximally loaded with objects eg. basic land, forest, mountain, road and a city. What exactly do you mean by this? Do you need a .gal with the minimal playable parameters, as well as some testing planets? I can do one u...
by flowerpot
Thu Dec 26, 2013 3:18 pm
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

Super interested in this, though I cannot help. If you'd like to drive interest you should try posting it on the Reddit.com 4x, or strategygaming subbreddits. I'm very sure that there will be people interested. There may even be those that can assist you if you need it. Doesn't seem like this forum...
by flowerpot
Sat Dec 14, 2013 10:34 pm
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

Hi, well I thought i'd take a little break from coding during the summer and it turned out to be six months off :(. I guess I was somewhat burned out due to working intensively on the project during the first six months. Thanks Shadow for the voteup and sorry everyone I didn't respond earlier. Getti...
by flowerpot
Sat May 11, 2013 1:45 pm
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

Re: Any Progress in 2013

I am curious how things are going? Thanks for the interest. Things are slowing down a bit since the program is getting quite large - 58 classes, 12907 lines of code (minus white space, maybe really about half that) - and my coding doesn't meet the highest standards of software engineering. Also a l...
by flowerpot
Mon Apr 15, 2013 5:23 pm
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

Hi, (and thanks Sukayo for keeping the forum up!) events conspired to delay my posting of a new version of Phoenix but now I managed. Among other things I had a sort of a writers block for a few weeks and couldn't produce any code. The newest version is Phoenix5.zip, the link to the directory is in ...
by flowerpot
Thu Feb 14, 2013 5:53 pm
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

Hi, this question is rather technical but you never know ... so I'm trying to implement units and basic movement. To do that one thing necessary is a path finding algorithm. Now ordinarily you would use eg. Dijkstras algorithm to find a shortest path between two points but that doesn't work when you...
by flowerpot
Mon Feb 11, 2013 3:29 pm
Forum: Fixing it ourself
Topic: Movement Queue - how to deactivate?
Replies: 1
Views: 16264

I'm not 100% sure but I think it is one these fixed features which cannot be changed. I sure wish it could be changed, I mean suddenly jumping to other planets is ridiculous.
by flowerpot
Fri Feb 08, 2013 5:46 pm
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

Had to start it with the batch file, still. Could be just me, though. Double-clicking the .jar in windows 7 does nothing, so I just made a batch file since that's easier than starting through command line? It also starts if I remove @ECHO OFF from the batch file, I just put that in out of habit. (F...
by flowerpot
Fri Feb 08, 2013 3:39 pm
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

Awesome! Had to make a little batch file to get it to start (@ECHO OFF java -jar Phoenix.jar 1 GALAXY.GAL) Roads and river tiles don't connect properly, and it renders the very edgemost tiles as purple, but it works! :D Good to have independent verification that it works. :) Guess I left too much d...
by flowerpot
Fri Feb 08, 2013 1:13 pm
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

Hi, I managed to produce a bit of running code, nothing much just a planet window and space window where you can select planets and browse planet maps. If you would like to take a look it is here (hope it works): edit: new link is in the first post Contents of README.TXT: "Phoenix.jar intended ...
by flowerpot
Wed Jan 30, 2013 5:46 pm
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

Aw hell yes. I can help with this! They're just plain graphics files without a header. You can open them with the AXE 3 Hex Editor (it's my editor of choice when working on EOFS .bin files), which lets you go over to the Graphical View mode. Once there you can choose how many Bytes you want to show...
by flowerpot
Wed Jan 30, 2013 9:58 am
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

Hi, I managed to partially decipher the hexbuffer array in TEFSCPlanet.h, enough so that I think I am now able to reproduce planet maps. I am now trying to figure out the format of the following bin files: border.bin cargo.bin couple.bin efsbut1.bin - efsbut16.bin explore.bin fire.bin fist.bin glimm...
by flowerpot
Wed Dec 19, 2012 9:06 pm
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

EFS editor sources are available here:

http://hyperion.twarriors.com/efseditor.html

Nova graphics hacking is here:

http://website.lineone.net/~rwein/nova/hackgraph.htm
by flowerpot
Wed Dec 19, 2012 11:37 am
Forum: Fixing it ourself
Topic: exe replacement
Replies: 109
Views: 299192

exe replacement

Hi everyone I am interested in trying to make an exe replacement using java. Exe replacement meaning i would try to recreate efs.exe functionality using existing datafiles, minus the bugs, plus some modern wargame features. To make things happen I would need to know the format of the datafiles. So f...

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