Search found 24 matches

by Bfriudo
Sun Oct 09, 2011 10:29 pm
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 343613

Long time since I last checked in! How's life? I hope things are all right. Do you have any sensible news about our beloved EFS? :D
by Bfriudo
Thu Mar 31, 2011 10:30 pm
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 343613

Keep up! Your works are precious and rare. I'd say unique. I look forward to see new stuff to download...reading how the game unfolds in the various setups of yours makes me want to try it asap! And nice to see one more EFS lover around! Cheers, til next time.
by Bfriudo
Thu Mar 24, 2011 6:54 pm
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 343613

I've actually run into that same problem in my test run, though later in the game. At first the warlock actually gave me techs (at least the one I was researching at the time), but later I didn't seem to be getting any techs. Apparently all alien ruins begin doing that if you are in last place tech...
by Bfriudo
Wed Mar 16, 2011 6:26 pm
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 343613

Engineers should not cost trace or energy in my opinion. The only safe currency is metal, because metal is not used by industries but only by units. This mean you don't have any upkeep in metal, never! Contrary to say trace that can be sucked dry if your cities are using up more than you produce......
by Bfriudo
Tue Mar 15, 2011 12:01 pm
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 343613

Are alien ruins still working normally for you? I haven't noticed any problems with them during my tests. Yes, things are running smooth with such Ruins. I'll keep an eye on them but it seems all's well. The League may or may not restock your planets on a regular basis. It depends on what wars they...
by Bfriudo
Tue Mar 08, 2011 1:34 pm
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 343613

I'll be glad to play both mods when time comes then! About the aliens ruins, the file was overwritten so I can't tell you exactly, but as I was playing Li Halan you can easily try and check the surrounding planets. And, in the new game I'm playing as Hawkwood, I found the old, regular garrison on th...
by Bfriudo
Mon Mar 07, 2011 1:07 pm
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 343613

Standard ruins work as usual. Same garrison types, same treasures guarded. The problem is strictly regarding aliens ruins. And about the mod, of course I did not just pop here from nowhere demanding a mod update. I would be naturally pleased if I could enjoy one, but that was not meant to be a direc...
by Bfriudo
Sun Mar 06, 2011 2:15 pm
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 343613

Thanks a lot for your replies. Is there any possibility to see a mod update with units added on those planets? I guess the game will be much more enjoyable as it was trying to set up a hold on Criticorum. Although the latter is hard to conquer until strong units are available, having different rebel...
by Bfriudo
Sun Mar 06, 2011 3:32 am
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 343613

I have a different problem. I have played Li Halan and my brother Hazat; it seems like the main activity of rebels is focused on Criticorum while most of the other planets are empty. Rebels hold cities but no units are defending, resulting in a two-turn world conquest. We gave a try with other house...

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