Search found 94 matches

by Eightball Maniac
Sun Dec 20, 2015 10:26 pm
Forum: General Stuff
Topic: Editor for FLC
Replies: 6
Views: 33693

Re: Editor for FLC

I use an old version of Animation Shop, which seems about the only way to do EFS FLCs. Get it here.

Good to see more modding going on. Be sure to post yours here on the forum when it's ready!
by Eightball Maniac
Mon Dec 14, 2015 6:11 am
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 346875

Re: Some interesting results after heavy tweaking

Hrm :oops: ... 0.50 seems to be the first release since I implemented high level automatic testing. All that stuff was a first for me, and among other things I had not put the test data into version management, so presently the test data is in 0.51 development state. So, to properly release a 0.50....
by Eightball Maniac
Thu Dec 10, 2015 1:35 am
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 346875

Re: Some interesting results after heavy tweaking

Yes, in "phoenixlog.txt" and five previous logs in "phoenixlog.txt.1-5". The errors are also shown on console if you started on commandline. Below are the two logs concatenated, the first was caused by a Phoenix bug unable to process the DAT file line 36. From the second you can...
by Eightball Maniac
Wed Dec 09, 2015 10:03 pm
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 346875

Re: Some interesting results after heavy tweaking

The last release was from so long ago I can't remember what was and wasn't changed in the time since. In the current version the Direwolf relies on tech 115, but techs end at 113 after some cleanup. Good catch! Does Phoenix have some kind of log file that lists errors? That would be most useful. The...
by Eightball Maniac
Tue Dec 08, 2015 10:49 pm
Forum: General Stuff
Topic: possible coming forum update
Replies: 7
Views: 30517

Re: possible coming forum update

Excellent. The spam was well out of hand, glad to see it's gone. Thanks, Sukayo!
by Eightball Maniac
Mon Dec 07, 2015 6:59 am
Forum: EFS Clone
Topic: Hello
Replies: 7
Views: 34223

Things that are mentioned in the manual, incomplete in EFS1.4 or heard thru the grapevine as more or less official should/would/could have been features could be considered EFS1.5 features and are high on the list of additions along with general modern game features necessary to reduce tedious micr...
by Eightball Maniac
Fri Dec 04, 2015 6:35 am
Forum: EFS Clone
Topic: Hello
Replies: 7
Views: 34223

You've put thought into how to build a functioning AI, which is reassuring! I'll certainly dig into the Symbiot demo and test it out when it's ready. Down the road when EFS 1.4 style play is largely complete, do you plan to expand the game's possibilities at all? Fully functioning Church mechanics w...
by Eightball Maniac
Wed Dec 02, 2015 9:29 pm
Forum: EFS Clone
Topic: Hello
Replies: 7
Views: 34223

AI is what I'm looking forward to most! Do you plan to build up AI profiles for each type of entity (Rebels, Symbiots, Houses, Church, Vau, League) as Phoenix progresses? Some of the weakest points of the EFS AI are the minimal Vau AI and inability for Rebels to produce new units. I've been holding ...
by Eightball Maniac
Sat Nov 28, 2015 10:51 pm
Forum: EFS Clone
Topic: Hello
Replies: 7
Views: 34223

Phoenix is the only one I'm aware of with any activity. Flowerpot posted a little over a month ago about the latest release in this thread, in fact. It's come a long way!
by Eightball Maniac
Sat Oct 17, 2015 1:07 am
Forum: Fixing it ourself
Topic: Map Editor Compatible With Win 7 x64?
Replies: 1
Views: 15188

It works fine on x64 systems. Just put the dll in the SysWOW64 folder and you should be good to go.
by Eightball Maniac
Fri Aug 14, 2015 8:57 pm
Forum: General Stuff
Topic: possible coming forum update
Replies: 7
Views: 30517

Thanks for continuing to support this forum! Even when activity is low it's still a valuable stockpile of EFS information for players and modders both new and old. 8)
by Eightball Maniac
Sat May 16, 2015 6:49 pm
Forum: Fading Suns
Topic: Emperor PBEM Game
Replies: 2
Views: 28285

This sounds like it would be a lot of fun. A GM running things would certainly open the door to a far more vibrant experience.

It's been months since you made this post, I realize, but perhaps you're still checking in from time to time.
by Eightball Maniac
Wed May 13, 2015 2:37 am
Forum: Fixing it ourself
Topic: Some interesting results after heavy tweaking
Replies: 94
Views: 346875

Been a long time but I'm finally getting back into EFS. Played around with the last version of this mod I worked on to see where I left off and already found stuff that needed changing. Ah, modding.
by Eightball Maniac
Wed May 13, 2015 2:04 am
Forum: Fixing it ourself
Topic: Some questions about that damn units
Replies: 1
Views: 16225

You can edit these things in the Unit.dat file in the DAT folder - you can open them with any text editor. There should be a list of buildings and their numbers at the top of this file. Take the number for the building you want and use it in place of the number under the Bldgs heading on the line of...
by Eightball Maniac
Thu Nov 08, 2012 12:43 am
Forum: Fixing it ourself
Topic: EFS Editor Troubles
Replies: 3
Views: 20645

I tested an editor or two many years ago, and they were either buggy or just not helpful as I recall. That may have changed in the years since, but I kinda doubt it. Modding through a text editor, on the other hand, is much more convenient. The data is all in front of you and easily changed. I do re...

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