I'm releasing the first beta of new Emperor Wars mod 4.0 https://github.com/Luxor70/EmperorWars
This mod recreates the historical (by the books) conditions at the beginning of the second Emperor War. The year is 4964 A.D.
MOD content:
Added Vuldrok, Kurgans, and Lost Worlds to the map. All worlds have been reworked to be historically accurate.
More than 400 unique units to be built/discovered. Among then you can find Anunnaki ships, 2nd Republic lost tech, future techs available.
Revamped combat system. Now units have specific roles. Combined arms are now strongly suggested.
Brand new tech tree with almost 200 techs to be researched.
Emperor Wars mod 4.0
Moderators: Deathifier, Sukayo
Re: Emperor Wars mod 4.0
I have just updated mod to beta 2: map is complete now and all worlds have been detailed.
Re: Emperor Wars mod 4.0
Updated a new version (4.0b):
- Added new flc graphics
- Fixed AI building too many Dervishes bug
- Nerfed psy units
- Buffed Hazat Space Navy and Army
- Reduced Kordeth rebel forces
- Fixed Shelit Eng and Tech, they are medic now for foot/tread units
- Added new flc graphics
- Fixed AI building too many Dervishes bug
- Nerfed psy units
- Buffed Hazat Space Navy and Army
- Reduced Kordeth rebel forces
- Fixed Shelit Eng and Tech, they are medic now for foot/tread units
Re: Emperor Wars mod 4.0
A new section for Emperor Wars mod has been created in our discord server https://discord.gg/fu4K6H4j
Join us there and post suggestions/bugs or just discuss about the mod in general. You can also ask any info you need to know.
Join us there and post suggestions/bugs or just discuss about the mod in general. You can also ask any info you need to know.
Re: Emperor Wars mod 4.0
Updated version 4.0c is now available. This is a savegame compatible version.
- Anunnaki Stealth ship can now attack on Byzantium II
- Added more unit graphics
- Added 2nd Republic Fighters/Bombers units
- Updated Tech Tree
- Switched ownership of Stigmata fleet to Imperial Fleet
- Anunnaki Stealth ship can now attack on Byzantium II
- Added more unit graphics
- Added 2nd Republic Fighters/Bombers units
- Updated Tech Tree
- Switched ownership of Stigmata fleet to Imperial Fleet
Re: Emperor Wars mod 4.0
Updated to version 4.0d
- Added Sutek to Hazat
- Added more unit graphics
- Added Sutek to Hazat
- Added more unit graphics
Re: Emperor Wars mod 4.0
New version available, 4.0e
- Completed Microbiology Archive
- House-specific knight units (like Hawkwood's White Tower Knights) will require a knight as a building prerequisite.
- Tweaked Hawkwood worlds
- Tweaked Hazat worlds
- Added Jukelo's flc for knights, guards, and various units
- Completed Microbiology Archive
- House-specific knight units (like Hawkwood's White Tower Knights) will require a knight as a building prerequisite.
- Tweaked Hawkwood worlds
- Tweaked Hazat worlds
- Added Jukelo's flc for knights, guards, and various units
Re: Emperor Wars mod 4.0
New version uploaded, 4.0f
- Nerfed Anunnaki Ships armor
- Nerfed Titan ship
- Knights/Guards never routes
- Added House Psionic warriors: Royal Dervishes, Screaming Dervishes, Taliesin's Spears, Diwins, Midnight Furies, Marifahs. FLC conversion by Jukelo
- Reworked spies and assassins: spy is used to spot enemies far away, while assassin can kill rank 6 units (nobles) and attack on Byzantium II. Added House intelligence units (spy) and assassins by lore
- Nerfed Anunnaki Ships armor
- Nerfed Titan ship
- Knights/Guards never routes
- Added House Psionic warriors: Royal Dervishes, Screaming Dervishes, Taliesin's Spears, Diwins, Midnight Furies, Marifahs. FLC conversion by Jukelo
- Reworked spies and assassins: spy is used to spot enemies far away, while assassin can kill rank 6 units (nobles) and attack on Byzantium II. Added House intelligence units (spy) and assassins by lore
Re: Emperor Wars mod 4.0
New version uploaded, 4.0g
- Added Cadavus to League
- Tweaked Li Halan worlds
- Tweaked Decados worlds
- Tweaked al-Malik worlds
- Added House spies and assassins flc converted by Jukelo
- Added Cadavus to League
- Tweaked Li Halan worlds
- Tweaked Decados worlds
- Tweaked al-Malik worlds
- Added House spies and assassins flc converted by Jukelo
Re: Emperor Wars mod 4.0
New version available, 4.0h
- Added Anunnaki Ships FLCs (converted by Jukelo).
- Adjusted food yields for Houses to have a sustainable situation for Warehouse off setting
- Added Anunnaki Ships FLCs (converted by Jukelo).
- Adjusted food yields for Houses to have a sustainable situation for Warehouse off setting
Re: Emperor Wars mod 4.0
New version available, 4.1
- Given Church control to most of House planets
- Added units techs so that tech requirements can be shown in Archives
- Reworked Archives to display military units
- Added cargo to space cruisers/dreadnoughts
- PTS are no longer loadable into transports (land/space)
- Rebels can now produce units
- Nerfed Psy combat. Psy attack can only hit foot, crawler (amphibious), mech
- Changed Shelit Technicians to Gannok
- Rename Shelit Engineers to Shelit CyberPhysicks
- Buffed Rampart rebels
- Added Fort to Madoc to prevent conquest exploit
- Added Xenotrenium's icons for House Guards/Knights
- Church and Stigmata are now allied at the start of the game
- Given Church control to most of House planets
- Added units techs so that tech requirements can be shown in Archives
- Reworked Archives to display military units
- Added cargo to space cruisers/dreadnoughts
- PTS are no longer loadable into transports (land/space)
- Rebels can now produce units
- Nerfed Psy combat. Psy attack can only hit foot, crawler (amphibious), mech
- Changed Shelit Technicians to Gannok
- Rename Shelit Engineers to Shelit CyberPhysicks
- Buffed Rampart rebels
- Added Fort to Madoc to prevent conquest exploit
- Added Xenotrenium's icons for House Guards/Knights
- Church and Stigmata are now allied at the start of the game
Re: Emperor Wars mod 4.0
New version available, 4.1a
- Fixed missing League garrison bug on Byzantium II's agora.
- Cx-omega tech is for Hazat-only
- Removed double Brother Battle tech
- Added Scions of Zhal buildable unit
- Tweaked Assault Landers
- Buffed camo for stealth units
- Reworked Twilight planet
- League Fast Freighter is now stealthy
- Reworked ruins and alien ruins files (thanks to Jonathan)
- Fixed missing League garrison bug on Byzantium II's agora.
- Cx-omega tech is for Hazat-only
- Removed double Brother Battle tech
- Added Scions of Zhal buildable unit
- Tweaked Assault Landers
- Buffed camo for stealth units
- Reworked Twilight planet
- League Fast Freighter is now stealthy
- Reworked ruins and alien ruins files (thanks to Jonathan)
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