Vau Wars mod by Luxor

a place to discuss it

Moderators: Deathifier, Sukayo

Kosh2
Noble
Posts: 208
Joined: Thu Aug 14, 2003 1:01 am
Location: Zaragoza (Spain)
Contact:

Vau Wars mod by Luxor

Postby Kosh2 » Mon Dec 25, 2023 6:07 pm

Luxor, the creator of Emperor Wars mod has released Vau Wars mod for EFS 1.51
Year 5125 A.D., the Vau, tired and worried by the ever-growing Empire presence at their border, attacked the humanity. They hitted fast and heavy the Empire. After a few months from the attack, Byzantium II got sieged and bombarded by a huge Vau fleet. The Hawkwood-blood Emperor and its court died in the attack.
Year 5127 A.D., the Vau installed a human puppet Emperor, removing all the voting system created by Vlad.
Current year is 5130 A.D., the 5 royal Houses lost most of their worlds to the Vau-controlled Empire and to local insurgency. They also lost most of their technological capacity. The church land is confined to Holy Terra and the League has lost most of its worlds outside Leagueheim.
Decados House decided to pledge its loyalty to the Vau-Emperor as a way to survive, for now...


Last update 1.01, last September
New Vau Wars version available, 1.0.1
- Fixed Knight Retinue bug
- Added Agora to House homeworlds


https://www.gog.com/forum/emperor_of_th ... u_wars_mod
https://github.com/Luxor70/Vau-Wars

Kosh2
Noble
Posts: 208
Joined: Thu Aug 14, 2003 1:01 am
Location: Zaragoza (Spain)
Contact:

Re: Vau Wars mod by Luxor

Postby Kosh2 » Mon Sep 09, 2024 8:50 pm

Two new releases (bugfixes): 1.01a and 1.01b. Last release 1.01b

1.01a, 31-07-2024
Updated version to 1.0.1a, fixed Minister AI to mass build space carriers

Bfriudo
Fighter pilot
Posts: 25
Joined: Wed Mar 02, 2011 11:18 pm
Location: Italy

Re: Vau Wars mod by Luxor

Postby Bfriudo » Mon Sep 16, 2024 3:35 pm

Wow this sounds interesting. Going to check it out, thanks!


Return to “Fixing it ourself”

Who is online

Users browsing this forum: No registered users and 9 guests