EFSUNIT.BIN
Posted: Thu Oct 12, 2017 6:59 pm
I have recently started toying again with the editor, which I only started to use last year and only sporadically, but the EFS malady has to come back and strike from time to time I guess. Given my poor skills I was both impressed and galvanized at my successful attempt to edit the .flc files and went on adding a lot of (hopefully) nice units, until I realized the Militia icon is not stored in the mod I am working on at the moment, which is Subversion Mod. The Mod brings a lot of nice and fitting new icons which I wouldn't want to part with, but in order to restore the Militia Icon I'd have to "patch" it over something I was incline to leave out, and that's where efsunit.bin comes into action.
I have tried searching around in this forum and read through Nova page, but the whole thing is not really clear to me - hex editors, editing file headers (I haven't still figured out what these are...), converting things...is there any other place to look for advice, a more in-depth guide or anyone willing to help or explain what I am not understanding?
Also, I believe militia units were around when I tried to play a galaxy with this mod, but it seems I can't place that icon. Unit.dat lists it at number 89 but it looks I can't place it - I am probably missing or overlooking something.
Thanks in advance for any clue!
I have tried searching around in this forum and read through Nova page, but the whole thing is not really clear to me - hex editors, editing file headers (I haven't still figured out what these are...), converting things...is there any other place to look for advice, a more in-depth guide or anyone willing to help or explain what I am not understanding?
Also, I believe militia units were around when I tried to play a galaxy with this mod, but it seems I can't place that icon. Unit.dat lists it at number 89 but it looks I can't place it - I am probably missing or overlooking something.
Thanks in advance for any clue!