Emperor Wars mod 4.0

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Kosh2
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Re: Emperor Wars mod 4.0 Update 4.2.8

Postby Kosh2 » Sun Mar 10, 2024 6:10 pm

Update 4.2.8, 2024-03-05

# New version available, 4.2.8
4.2.8
- Added University to Aragon
- Increased Ruins/Alien Ruins in Apshai
- Nerfed troops landing capability of Fleet
- Vau Interceptor can no longer be loaded as cargo`



https://github.com/Luxor70/EmperorWars
Thanks @luxor

Kosh2
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Joined: Thu Aug 14, 2003 1:01 am
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Re: Emperor Wars mod 4.0

Postby Kosh2 » Sun Apr 06, 2025 9:41 am

new updates, 4.3.0 & 4.3.0a, 2025-04-05
4.3.0
- EFS 1.5.2 Compatibility
- Added new Manowitz entries


4.3.0a

Fixed efs.res file that caused a crash


https://github.com/Luxor70/EmperorWars

Kosh2
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Re: Emperor Wars mod 4.0

Postby Kosh2 » Fri May 02, 2025 9:50 pm

New updates 4.3.0b to 4.3.1 (from 2025-04-07 to today, 2025-05-02)
4.3.0b (savegame compatible)

Fixed Combat yellow flags and skull images
Increased combat time


4.3.0c
Added small flag/skull combat image (courtesy of Jukelo)
Added static planet images (courtesy of Sprite Monkey)
Fixed corrupted units images
Moved planets to improve galaxy map readability
Switched PTS missile and torpedo stats
Fixed League Small Freighter costs


4.3.0d
Fixed string files after 27th April patch


Uploaded a new version. This is not savegame-compatible, so update only if you start a new game.

4.3.1
Farms can now be built
Universities cannot be built anymore
Added Mercenaries Frigates, Destroyers, Cruisers, Dreadnoughts
Doubled 3rd Republic min/max FBs requirements
Added icon graphics by Lagi


https://github.com/Luxor70/EmperorWars

Kosh2
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Posts: 218
Joined: Thu Aug 14, 2003 1:01 am
Location: Zaragoza (Spain)
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Re: Emperor Wars mod 4.0

Postby Kosh2 » Fri Jun 06, 2025 9:44 pm

New updates this month. From 4.3.2 to 4.3.2c (from 2025-06-01 to 2025-06-04)

4.3.2
Added new graphics for all units (385)
Clergy, Bishop, and Archbishop are now combat units (psychic)
Added Custodian of the Sacred Grove knight order for House Li Halan
Tweaked many units stats
Removed Chemicals from Fusion Cells production chain
Rolandine Society units now require Hazat Nobles (not named ones)
Added new portraits
Changed spaceships stats according to owner:
Hawkwood +20 Armor
al-Malik +1 Camo
Decados +1 Spot
Li Halan +20 Strength
Hazat +1 Accuracy
Church +20 PsyDef
League all above
Changed combat model. Now Close cannot hit wheel and track. Changed damage table. Mixed armies now are almost mandatory in early games.
Added new Symbiot units
Added new Vau units
Increased 3rd Republic requirements to 1M and 2M (min/max)
Added Demons units that will spawn at ruins. Need psy units to defeat.


4.3.2a
Renamed Close Attack to Soft Attack
Renamed Direct Attack to Hard Attack


4.3.2b
Fixed some wrong Archives entries
Increased Infantry armor


4.3.2c

Added Hard attack to many units that should damage vehicles


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