There appears to be a spotting bug when a unit's spotting is 5 or 15 (potentially 25, 35, etc.).
It seems like instead of doing half the spotting, like it is supposed to, it does one third. So a spotting of 5, instead of doing a 2-hex radius, just seems to do one. A spotting of 15 does only a 5-hex radius instead of 7.
Matt
Spotting Bug
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- Noble
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Spotting Bug
Matt
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- Noble
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- Joined: Fri Feb 11, 2000 2:01 am
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Re: Spotting Bug
No - it looks like I'm wrong.
I forgot that at the beginning of the game, you get a 5 hex radius around your cities. Your units need to move to get the spotting that they use.
It looks like, though, any unit with a spot from 1 - 5 reveals the exact same amount of terrain.
Matt
I forgot that at the beginning of the game, you get a 5 hex radius around your cities. Your units need to move to get the spotting that they use.
It looks like, though, any unit with a spot from 1 - 5 reveals the exact same amount of terrain.
Matt
Matt
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- Space Legionnaire
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Re: Spotting Bug
The spot is for unit spot, of course, the better of a spotter you are, the more terrain you can see. It looks as if the programmers just picked a round number for terrain spotting. I could be wrong, but other than not being able to see what is on a grounded transport, I dont think there are any bugs with the spotting. It just needs to be tweaked with a new mod.
The Darkmage is Rising
The Darkmage is Rising
Re: Spotting Bug
I actually read something on spotting somewhere.
I think the formula was such that you had to have a spotting value of 7 before you could see 2 spaces.
Something like
Spotting Value = SP (unit's spotting attribute)
Spotting Distance = SD (distance in hexes a unit can spot)
Round down(SP-1)/3
and there must be some code that says something like this
IF SP < 1
SD = 0;
IF SP = 1
SD = 1;
IF SP > 1
SD = (Round down(SP-1)/3);
This may have been a formula based on obsevation vs the planned formula.
I think the formula was such that you had to have a spotting value of 7 before you could see 2 spaces.
Something like
Spotting Value = SP (unit's spotting attribute)
Spotting Distance = SD (distance in hexes a unit can spot)
Round down(SP-1)/3
and there must be some code that says something like this
IF SP < 1
SD = 0;
IF SP = 1
SD = 1;
IF SP > 1
SD = (Round down(SP-1)/3);
This may have been a formula based on obsevation vs the planned formula.
Long Live EFS!
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- Noble
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- Joined: Fri Feb 11, 2000 2:01 am
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Re: Spotting Bug
A spotting value of 6 will reveal two spaces - it is basically Spot / 2 and count the space the unit is in, so a unit with a Spot = 6 will scout in a 3-hex radius (the first hex is the hex the unit is on, which people tend to forget about that one).
I think this change was made in EFS V1.4 so that if a unit has 0 Spot, then it cannot move to an unspotted hex (and thus cannot reveal the hex it just moved onto).
Spotting values from 1-5 all reveal in a 2-hex radius (again, including the hex the unit is on). I guess they did this so you can at least see the immediate surrounding hexes.
Matt
I think this change was made in EFS V1.4 so that if a unit has 0 Spot, then it cannot move to an unspotted hex (and thus cannot reveal the hex it just moved onto).
Spotting values from 1-5 all reveal in a 2-hex radius (again, including the hex the unit is on). I guess they did this so you can at least see the immediate surrounding hexes.
Matt
Matt
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