I'm going to be adding a separate Subject for each galaxy included in the Hyperion Mod for comments on that specific galaxy.
This will help me organize and work on changes to a specific galaxy as well as add additional awareness to players that there are several different galaxies available for play in Hyperion games.
Don't forget that there is a readme file for each galaxy to provide a little background to players before they begin playing.
If you have any comments on the Rebellion Galaxy, post them in this thread and I'll take a look at them and see about making changes to that galaxy.
Matt
Hyperion Rebellion Galaxy - Comments
Moderator: Matt Caspermeyer
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- Noble
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- Noble
- Posts: 545
- Joined: Fri Feb 11, 2000 2:01 am
- Location: Phoenix, AZ, USA
- Contact:
Re: Hyperion Rebellion Galaxy - Comments
Belsauron:
Do you remember which units you saw Reserved in the Rebellion Galaxy?
I am looking for the Reserved XX.X number where that might be 88.4 for example.
If you list those numbers to me I can try to figure out what units they used to be.
As far as the Plague Bombs, I must have a bad memory, but I can't believe I'd put that many on the League and Church homeworlds.
So, I'll look into that and probably change them to something else.
This galaxy may need a lot of work!
Matt
Do you remember which units you saw Reserved in the Rebellion Galaxy?
I am looking for the Reserved XX.X number where that might be 88.4 for example.
If you list those numbers to me I can try to figure out what units they used to be.
As far as the Plague Bombs, I must have a bad memory, but I can't believe I'd put that many on the League and Church homeworlds.
So, I'll look into that and probably change them to something else.
This galaxy may need a lot of work!
Matt
Matt
-
- Noble
- Posts: 545
- Joined: Fri Feb 11, 2000 2:01 am
- Location: Phoenix, AZ, USA
- Contact:
Re: Hyperion Rebellion Galaxy - Comments
Okay, I've just updated the Rebellion Galaxy:
Reserved 12.4 - used to be the Imperial Guard Flagship, fixed!
Reserved 14.4 - used to be the Imperial Eye Flagship, fixed!
I seached through all the reserved units and these are the only two I've found.
I've also made the following changes:
League:
Plague Bomb -> 3rd Republic Enforcer
Power Armor Legion -> League Security Droid
Officer -> Armor Commander
Church:
Plague Bomb -> Brother Battle
Officer -> Cyber Mage
Power Armor Legion -> Psy Laser Fighter
Rebel Soldier Legions (Stigmata) -> Commando
Amphibious Transport -> Amphibious Aircraft Carrier
Both the Church and League do not have the advanced space forces in other maps and so there shouldn't be as much of a problem with grabbing their space ships if you can.
Rebels:
Officer -> Rebel Officer
Infantry Legion -> Rebel Partisan
Those are the only changes for now!
Reserved 12.4 - used to be the Imperial Guard Flagship, fixed!
Reserved 14.4 - used to be the Imperial Eye Flagship, fixed!
I seached through all the reserved units and these are the only two I've found.
I've also made the following changes:
League:
Plague Bomb -> 3rd Republic Enforcer
Power Armor Legion -> League Security Droid
Officer -> Armor Commander
Church:
Plague Bomb -> Brother Battle
Officer -> Cyber Mage
Power Armor Legion -> Psy Laser Fighter
Rebel Soldier Legions (Stigmata) -> Commando
Amphibious Transport -> Amphibious Aircraft Carrier
Both the Church and League do not have the advanced space forces in other maps and so there shouldn't be as much of a problem with grabbing their space ships if you can.
Rebels:
Officer -> Rebel Officer
Infantry Legion -> Rebel Partisan
Those are the only changes for now!
Matt
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