Hyperion Corinthian Galaxy Gamma Test - Comments / Discu

A very good patch

Moderator: Matt Caspermeyer

Igor
Space Legionnaire
Posts: 102
Joined: Mon Aug 23, 2004 1:01 am
Location: Russia

Re: Hyperion Corinthian Galaxy Gamma Test - Comments / Discu

Postby Igor » Wed Oct 06, 2004 8:02 am

There can be you will specify a place where it is possible download the Editor for game and I shall make those changes which I think necessary. Beforehand thanks.

Matt Caspermeyer
Noble
Posts: 545
Joined: Fri Feb 11, 2000 2:01 am
Location: Phoenix, AZ, USA
Contact:

Re: Hyperion Corinthian Galaxy Gamma Test - Comments / Discu

Postby Matt Caspermeyer » Wed Oct 06, 2004 8:17 am

Belsauron:

Here is the link to the EFS Map Editor:

http://website.lineone.net/~rwein/nova/EFS-EDIT.zip

There is one problem about this editor in that units in the Scientist (Flagship Artisans) and Peasant (no Hyperion units here) unit categories will disappear.

This editor is easy to use for beginners since it just looks like EFS.

There is also another editor created by Mitchell Baldwin that has a lot of capabilities but is mostly text based on my website here:

http://www.twarriors.com/~hyperion/efseditor.html

Usually what I do is use Mitch's editor to swap all Flagship Artisans with the unit just above it (Reserved !Build 88.5) since it won't disappear in the standard EFS Editor and export the *.GAL file with it. Then you can load the *.GAL file in the standard editor and away you go.

These instructions are missing some information and so I need to make a more detailed post or put information on my website about how to get the two different editors to work together. I simply do not have time right now, but hopefully soon!

Matt
Matt

Igor
Space Legionnaire
Posts: 102
Joined: Mon Aug 23, 2004 1:01 am
Location: Russia

Re: Hyperion Corinthian Galaxy Gamma Test - Comments / Discu

Postby Igor » Wed Oct 06, 2004 10:50 am

Thanks!

Matt Caspermeyer
Noble
Posts: 545
Joined: Fri Feb 11, 2000 2:01 am
Location: Phoenix, AZ, USA
Contact:

Re: Hyperion Corinthian Galaxy Gamma Test - Comments / Discu

Postby Matt Caspermeyer » Wed Oct 06, 2004 4:39 pm

Belsauron:

I also forgot that if you use the standard EFS Editor, you also need WING - a Microsoft Windows Graphic library.

Should be able to search for wing10.exe and find it on the web somewhere or I can email it to you if you can't find it.

Matt
Matt

Igor
Space Legionnaire
Posts: 102
Joined: Mon Aug 23, 2004 1:01 am
Location: Russia

Re: Hyperion Corinthian Galaxy Gamma Test - Comments / Discu

Postby Igor » Thu Oct 07, 2004 10:43 am

I the beginner in this business also shall be very grateful to you for any help and files. I shall necessarily send result to you - if something to turn out

Belsauron

lordmoore
Space Legionnaire
Posts: 137
Joined: Tue Apr 11, 2000 1:01 am
Location: USA

Re: Hyperion Corinthian Galaxy Gamma Test - Comments / Discu

Postby lordmoore » Thu Oct 07, 2004 6:06 pm

Ok...I know this is MUCH more work.

Maybe it would be better to create at least two maps, one for MP and one single player. Heck, you could create single player maps that target each house (seperate maps). The last part might not be realistic... but it would be optimum.
Enemies strengthen you.
Allies weaken.
I tell you this in the hope that it will help you understand why I act as I do in full knowledge that great forces accumulate in my Empire but with one wish--the wish to destroy me.

Igor
Space Legionnaire
Posts: 102
Joined: Mon Aug 23, 2004 1:01 am
Location: Russia

Re: Hyperion Corinthian Galaxy Gamma Test - Comments / Discu

Postby Igor » Fri Oct 08, 2004 10:40 am

I and wanted to make, as AI very weak opponent


Return to “Hyperion”

Who is online

Users browsing this forum: No registered users and 16 guests