Hyperion Gamma - Bug Report

A very good patch

Moderator: Matt Caspermeyer

Matt Caspermeyer
Noble
Posts: 545
Joined: Fri Feb 11, 2000 2:01 am
Location: Phoenix, AZ, USA
Contact:

Hyperion Gamma - Bug Report

Postby Matt Caspermeyer » Sat Jan 01, 2005 6:40 am

I just noticed that I am missing a row in DAMAGE.DAT. This means that even if a unit hits another unit, 10% of the time they won't do any damage because of this missing row.

I'll provide a fix for it in the near future.

Matt
Matt

Lanthazar
Infantery
Posts: 6
Joined: Thu Nov 15, 2001 2:01 am
Location: Albuquerque, NM

Re: Hyperion Gamma - Bug Report

Postby Lanthazar » Tue May 17, 2005 11:50 pm

A while back, I experienced an issue with the research tree after installing V1.4g - I was not able to build ranger legions or any more advanced units. Has anyone else experienced this issue? Has it been addressed/resolved?
Thanks very much!

Matt Caspermeyer
Noble
Posts: 545
Joined: Fri Feb 11, 2000 2:01 am
Location: Phoenix, AZ, USA
Contact:

Re: Hyperion Gamma - Bug Report

Postby Matt Caspermeyer » Wed Jun 08, 2005 3:58 am

I would imagine you were using Epoch 1 which only allows building the first set of units (i.e. UNIT1.DAT is rename UNIT.DAT).

You need to rename the highest named UNIT?.DAT file (where ? is a number) to UNIT.DAT and then all units will be available.

This change was made to allow the AI to build units early in the game in Hyperion since the vast number of units overflow the computer build tables.

See this topic for more information:

http://www.kborek.cz/forum/NonCGI/ultimatebb.php?ubb=get_topic;f=4;t=000170

Matt
Matt

Grimly Fiendish 2
Assault Legionnaire
Posts: 89
Joined: Wed Jun 15, 2005 1:01 am

Re: Hyperion Gamma - Bug Report

Postby Grimly Fiendish 2 » Wed Jun 15, 2005 7:20 pm

Hey Matt

Did you ever find a use for the information on the autobuild section of the EXE file for militia and PTS units?

Just curious . . .

HappyKitty
Infantery
Posts: 5
Joined: Thu Aug 26, 2004 1:01 am

Re: Hyperion Gamma - Bug Report

Postby HappyKitty » Wed Jul 06, 2005 5:55 pm

I have a severe bug when installing the Gamma version... basically, all of my units start reporting completely off the wall movement rates (in the thirties and forties), resources, maintenance costs (some of them are in the negative range) and I'm unable to build certain units (ie, just about all of them). I have no idea why this is happening.

Grimly Fiendish 2
Assault Legionnaire
Posts: 89
Joined: Wed Jun 15, 2005 1:01 am

Re: Hyperion Gamma - Bug Report

Postby Grimly Fiendish 2 » Fri Jul 15, 2005 7:52 pm

That's how it's SUPPOSED to work! :D

Grimly
Assasin
Posts: 158
Joined: Mon May 17, 2004 1:01 am
Location: Philadelphia, PA

Re: Hyperion Gamma - Bug Report

Postby Grimly » Mon Jul 18, 2005 6:31 pm

Matt, if you happen to read this

(and other modders too)

Have you noticed that when you set !Combat to 1, the AI will not build? Although this behavior seems to change with unit type---Engineers might be built, and of course. garrison units. But the unit's stats are irrelevant.
Grimly


Return to “Hyperion”

Who is online

Users browsing this forum: No registered users and 20 guests