Emperor PBEM Game
Posted: Fri Dec 12, 2014 7:01 am
Hi all!
Just checking to see if there was any interest in playing a PBEM game set in the Fading Suns universe.
The game would use the setting but not the system of the PC game.
Essentially, players would take on the role of either one of the existing Houses or construct a House of their own, or possibly play a Church Sect or Guild Faction.
Symbiots, Barbarians, Vau, etc, would remain NPC (non-player characters) and be used as a GM tool to keep the game moving.
Aspects that would be "stolen" from the PC game would be the better parts that involve the political things (regent voting, tithing, guild charter, etc) however the combat system would have to be overhauled completely to make it functional as an email-based game.
Tech and resources would certainly remain, though some degree of streamlining would have to take place (especially inasmuch as "combat" tech is involved).
At this point I have a point-based combat system that will work; however it has no "units" per se (just points are used and the players can define those however they want); but if custom units and "genre" units are popular then I am certain I can work out a system that involves them.
Turns would be 1/week in all probability, and I would need to create a forum where players could register & rules/turn results could be posted.
Each turn players would put in their player packet whatever actions they wished to attempt (research, planetary invasions, resource transfers to other players/npcs etc) and on a specific date all the turn packets would be resolved simultaneously and the results posted (which would alter the contents of the next player packet).
A game like this, run by a human GM, would be instantly more flexible than the PC game and would allow for many more opportunities and actions. However. it would be slower to get results.
This post is just to test the waters to see if such a game has any appeal.
Thanks!
Just checking to see if there was any interest in playing a PBEM game set in the Fading Suns universe.
The game would use the setting but not the system of the PC game.
Essentially, players would take on the role of either one of the existing Houses or construct a House of their own, or possibly play a Church Sect or Guild Faction.
Symbiots, Barbarians, Vau, etc, would remain NPC (non-player characters) and be used as a GM tool to keep the game moving.
Aspects that would be "stolen" from the PC game would be the better parts that involve the political things (regent voting, tithing, guild charter, etc) however the combat system would have to be overhauled completely to make it functional as an email-based game.
Tech and resources would certainly remain, though some degree of streamlining would have to take place (especially inasmuch as "combat" tech is involved).
At this point I have a point-based combat system that will work; however it has no "units" per se (just points are used and the players can define those however they want); but if custom units and "genre" units are popular then I am certain I can work out a system that involves them.
Turns would be 1/week in all probability, and I would need to create a forum where players could register & rules/turn results could be posted.
Each turn players would put in their player packet whatever actions they wished to attempt (research, planetary invasions, resource transfers to other players/npcs etc) and on a specific date all the turn packets would be resolved simultaneously and the results posted (which would alter the contents of the next player packet).
A game like this, run by a human GM, would be instantly more flexible than the PC game and would allow for many more opportunities and actions. However. it would be slower to get results.
This post is just to test the waters to see if such a game has any appeal.
Thanks!