
For starters I'd like to know the following:
1. The 5 different type of attacks that can be made by one unit: Indirect, air, etc. Do they affect certain movement types like wheel/track/crawler? If they do what attacs affect what movement types exactly?
2. What exactly is the bonus given to a hidden unit in combat? 10%? 20%? to accuracy? attack? or is it a fixed number?
3. I've got a rough idea of what most movement type's specials are (Like air can move over anny terrain and crawlers can shoot space ships) but what of those can't I change? I know most of them you can so the list of those you can't is probably shorter

4. Can I change planet names? This will be a rather biggy since if I can't, I might have to build the house HW's on other planets and rename them and let the rebels (the only group I don't have a corresponding group in the Dune uni for) take over the original HW.
5. Can any of the resources be renamed? Like monopols to Spice Discs for example
6. Can I make unit triangles? unit a dibanding into unit b disbanding into unit c disbanding into unit a. (I prolly can't but just thought I'd ask

7. That rotating 3D pics of artilary/tanks/ships/etc. what format are they? can I render new ones (in 256 colour ofcourse) and replace/add some of them?
8. Can the terrain graphics be fiddles with? or are they hardcoded?
9. Can the unit graphics be edited/added to? or the city graphics? can I add more cities? can I change the buildable ones?
10. Can I change the house colours or the sequence they play in? make blue play first?
11. Can I change the houses' banners/Portraits?
Anyways, I'm going through the hacking files so some of these things I might figuere out or read but confermation is always a good thing

Also, here is some of the framework too. Any ideas/advice would be apreciated! I'm also starting a credits file so any help I get from someone, goes into the credits file


Blue - Artreides
Red - Harkonnen
Green - Ordos
Yellow - Fremen
Purple - Sardukar
Traders - Spice Guild
Church - Imperial Emperor
Vau - Ix
Simbionts - Thailaxu
Rebels - Rebels (Still stuck with this one, although, every regime no matter HOW big has it's rebels

I've got alot of units already for the houses but that will come in another update when I finish thier stats.
Thanx again!!
ForceUser