Phoenix Wizard Mode Question

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bladerunner08865
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Phoenix Wizard Mode Question

Postby bladerunner08865 » Sun Apr 02, 2017 8:33 pm

Hello Im trying to turn on wizard mode and it doesnt seem to be working. My Phoenix.ini looks like this

# research points per lab, int
lab_points=1000
# fb cost per lab, int
lab_cost=500
# wizard mode, boolean (true/false)
wizard_mode=true
# regency term length in years, int
regency_term_length=3
# PTS fire range in hexes, int
pts_fire_range=5
# Landers are vulnerable to INDIRECT, DIRECT and CLOSE in EFS1.4
lander_vulnerability_EFS=true
#
# these are here so that old tests will still work with false settings
#
# enable ground combat strategy selection, boolean
combat_strategy_selection=true
# enable unit experience effect in combat, boolean
experience_combat_effect=true
# enable STP minimap navigation
STP_minimap_navigation=true

Sukayo
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Posts: 351
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Location: Brno, Czech Republic
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Re: Phoenix Wizard Mode Question

Postby Sukayo » Wed Apr 05, 2017 5:47 pm

Hi,

i sent the author of the mod a PM, let´s see when an answer comes in.

flowerpot
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Location: Nowhere, trying to conjure up a Symbiot AI
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Re: Phoenix Wizard Mode Question

Postby flowerpot » Thu Apr 06, 2017 12:41 am

bladerunner08865 wrote:Hello Im trying to turn on wizard mode and it doesnt seem to be working. My Phoenix.ini looks like this


Warning: Wiz mode is intended for debugging and may result in hangs, crashes or unexpected behavior. Only "Get all techs.", "Get all resources.", "Randomize RNG." and "Omniscience." should work as you would expect.

Wiz mode option in phoenix.ini is currently ignored. To enable wiz mode add option

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--wizardmode
on the command line. In the self extracting Windows version you can also add

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--wizardmode
under

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[ArgOptions]
in file

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Phoenix/app/Phoenix.cfg
A concerned warlock gives you 3 technologies to even your odds against the other houses, and disappears into the wilderness. Of course, he may have a favor to ask you in the future...


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